My main passion in 3D art lies in sculpting, modeling, and texturing, with a particular emphasis on character and environment design. Working with Maya, ZBrush, and Substance Painter, I enjoy the challenge of transforming ideas into detailed, tangible 3D models. The most rewarding part of the process for me is finding that balance between precision and creative expression, whether I'm sculpting a character full of personality or building an immersive world. I’m always experimenting with new techniques and pushing my work to be as engaging as it is visually striking.
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